Sunday, 11 October 2015

Defining terms

Playing games is part of being human. So is imagination. The things about computer games is the ability to make many many games, and to made imagination virtually real.

Imagination. The ability to make pictures in your head. For a long time, text was the only way to get ideas transmitted across distance. Images, such as public spectacles and public buildings and stained glass windows had to be viewed on location.

Computer games have turned this around. The revolution started with newspapers and their ability to reproduce photos. Then we figured out how to show a series of images - movies. Then with computers, we can actually interact with the image and change it in real time.

Does this empower human imagination or enslave it? Have we restricted what we can imagine or opened up new ways of thinking?

Well, simply put, yes. Both are true. There are possibilities and dangers, but more on this later.

Friday, 9 October 2015

Welcome

As a species, humans have been playing games on computers since the 1980's. Countless hours have been invested on Mario, Pacman, and a legion of others. 

I'm interested in the effect on human emotions and human spirituality. 

We know that our environment affects brain architecture. Music affects us. Physical activity affects us. It would be naive to assume there are no consequences from this massive exposure of these games on people, especially young people. I'm interested in how this is affecting how we relate to one another, how we do community together, and how we relate to God. 

I live with a player - (League of Legends), and I've been ensorcelled by different games over the years. These aren't objective reflections by any stretch of the imagination.